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Clash of Critters Beginner Progression Guide 1.0

The revised guide by 一瓶矿泉水oO, translated and reflowed from the core loop and resources to T2/T3 priorities and a practical stage-pushing formula.

This guide is exclusively licensed by “一瓶矿泉水oO” to TataDex · tatadex.org. It is a structured, translated reflow of the revised PDF and preserves the author’s opinions and attribution.
01Part I · Learn the game

The core loop and the author

The author, 一瓶矿泉水oO (Xiaoshui), creates Clash of Critters guides under the same name across social platforms. The core loop is to play marbles, earn candy and event items, and turn those resources into Tatari progression.

Starter trio: Fire Lizard, Cat Ice, and Firefruit Frog

Permanent modes

Story stages, Badge Dojo, Boss Challenge, and Zobo Horde.

Team events

They rotate every three days. A regular teammate is recommended. Usually the final day forms teams for the next event; Camp Treasure Hunt teams up on the same day.

Gold Rush

Island and Grand Gold Rush are the main auto-battle PVP modes. Grand League Gold Rush follows every three Island rounds.

View the revised source pagePDF p. 4View the revised source page: The core loop and the author
02Read the community shorthand

Common terms

These terms recur in guides, team discussions, and event chat.

Starter trio

Fire Lizard, Cat Ice, and Firefruit Frog.

T3

A Tatari’s third form/stage, shown as red quality.

Generalist

A pick that works in almost every mode.

D1 / D2 / D3 / D4

Difficulty levels 1–4 in the updated Zobo Horde.

All-out assault

A Gold Rush rally: repeated personal attacks plus a team attack, spending substantial energy for a stronger offensive buff.

Boss / Dojo / Horde / Push

Short for Boss Challenge, Badge Dojo, Zobo Horde, and story-stage pushing.

Energy / Rainbow energy

Attack consumables for Island and Grand Gold Rush, respectively.

View the revised source pagePDF p. 4View the revised source page: Common terms
03Part I · Resources

How the main items work

Separate permanent progression resources from event consumables and temporary items that expire.

Candy

Candy

Level-up experience earned from marbles and events.

Marble

Marbles

The main game item, used to obtain event consumables.

Wish box

Wish boxes

Essential selectable boxes earned from events or purchases.

Shining fruit

Shining fruit

Universal food worth +15 satiety, with a 0.4% chance to make a Tatari shiny.

Cookie

Cookies

Universal food worth +1 satiety. It can be processed into lunch boxes; the author recommends crafting them daily.

Regular energy

Regular energy

Attack energy for Island Gold Rush; it resets each cycle.

Rainbow energy

Rainbow energy

Attack energy for Grand Gold Rush. It can be accumulated beforehand and resets when the event ends.

Double XP

Double XP

When the icon appears, save marbles and use them during the short double-candy window.

View the revised source pagePDF p. 5View the revised source page: How the main items work
04Part II · Beginner progression

T2 priorities by element

This order mainly supports Dojo progress; you do not need exactly 25 T2 units before starting T3. Prioritize the starter trio and Star Egg Rabbit.

Water

Water candidates

Prioritize the first two

Upgrade the first two first; the remaining three prepare for T3.

Fire

Fire candidates

Fire Lizard first

If resources are tight, choose Matchstick or Tadpole. Tadpole leans Horde, Fox leans stages, and Lobster leans Boss. Be cautious with Tadpole T3.

Grass

Grass candidates

Mantis first

For Horde and Boss, build Seed for damage and Panda for support. Keep Sunflower and Mushroom at T2 first.

Rock

Rock candidates

Rock Lizard and Monkey first

If boxes are scarce, Turtle can help open Dojo. Many Rock units are late-game; the new Tatari was untested, so keep a slot for support unit Crispy Noodles.

Electric

Electric candidates

Star Egg Rabbit first

Electric Horse needs T3. Electric Lion is an important low-box frontline, while Electric Deer is the preferred damage option.

View the revised source pagePDF p. 7View the revised source page: T2 priorities by element
05Part III · T3 strength and roles

Water T3 strength and roles

For free-to-play accounts, the starter trio still offers the best value. Main picks cover multiple modes; niche picks are better left to natural progression.

Core jobs

Water T3 core-role source visual

Support

Two support picks cover Story, Boss, Dojo, and Horde; one also works in Gold Rush.

Damage

Both damage picks cover Story, Boss, and Dojo; one also covers Horde and Gold Rush.

Frontline

The main frontline covers all modes; the third leans Horde, with other modes unproven.

Niche and natural growth

Water T3 niche and natural-growth source visual

Be conservative with boxes

A T2 option can work in Horde D2 but has better alternatives. The Drunkard-boss counter and Dojo unit should grow naturally.

View the revised source pagePDF p. 9View the revised source page: Water T3 strength and roles
06Part III · T3 strength and roles

Grass T3 strength and roles

Grass has broad coverage, but niche picks and Owl call for conservative box investment.

Core jobs

Grass T3 core-role source visual

Frontline

The core frontline covers Story, Boss, Dojo, Horde, and Gold Rush.

Damage

The main damage picks cover several modes; Poison Flower is a rising Horde pick.

Support

Support covers Story, Boss, Dojo, and Horde. Owl is not complete until T4.

Niche and natural growth

Grass T3 niche and natural-growth source visual

Prefer natural growth

Some frontliners are sufficient at T2 for Story and are not worth boxes; other niche picks are low priority.

View the revised source pagePDF p. 10View the revised source page: Grass T3 strength and roles
07Part III · T3 strength and roles

Fire T3 strength and roles

Fire combines reliable generalists, functional support, and version-risk picks.

Core jobs

Fire T3 core-role source visual

Support

One unit is labeled damage but functions more as support across Story, Boss, Dojo, and Horde.

Damage

Three main damage picks cover different combinations of the five major modes.

Frontline

The core frontline works across all modes; one carries a possible nerf risk next season.

Niche and natural growth

Fire T3 niche and natural-growth source visual

Wait for balance

Some picks await a post-nerf comeback or have narrow Boss/Horde jobs; an early Story/Dojo frontline can stay at T2.

View the revised source pagePDF p. 11View the revised source page: Fire T3 strength and roles
08Part III · T3 strength and roles

Electric T3 strength and roles

Electric has all-mode support, damage, and frontline picks, plus narrow Boss and damage-fill options.

Core jobs

Electric T3 core-role source visual

Support

The core support covers all modes; the other covers Story, Boss, Dojo, and Horde.

Damage

The main damage options cover Story, Boss, Dojo, Horde, and Gold Rush.

Frontline

The core frontline covers all major modes.

Niche and natural growth

Electric T3 niche and natural-growth source visual

Natural growth

Lucky Cat will not make you rich. Other niche slots include early-Story damage, a Boss attachment, and a possible S2 comeback.

View the revised source pagePDF p. 12View the revised source page: Electric T3 strength and roles
09Part III · T3 strength and roles

Rock T3 strength and roles

Rock includes a former generalist but trends late-game and mode-specific. Check the team gap before investing.

Core jobs

Rock T3 core-role source visual

Damage

Damage picks cover different combinations of Story, Boss, Dojo, Horde, and Gold Rush; one was once a generalist.

Frontline

Two core frontliners cover Story, Boss, Dojo, and Gold Rush.

Support

Some support picks are mainly used for Boss.

Niche and natural growth

Rock T3 niche and natural-growth source visual

Use for specific jobs

Some units appear only in Boss or occasional Dojo play; Horde experiments were limited and the new Tatari remained unproven.

View the revised source pagePDF p. 13View the revised source page: Rock T3 strength and roles
10Part IV · Stage pushing

A practical stage-pushing formula

Build the skeleton first, then swap around counters and stage mechanics. Rarity is not the only answer—blue cards can perform reliable jobs.

1 · Place the core

Place the early three-core or late six-core units first, then add frontline and damage around counters.

2 · Swap flexibly

Mushroom can sometimes be replaced by Bat, for example against Bucket and Fish monsters.

3 · Hold the lanes

Bonefish + Cat Ice can usually hold one lane. Use Mantis + Sunflower, or a T3 Snake/Monkey plus a frontline, for the other.

4 · Do not ignore blue cards

Chicken, Capybara, Squirrel, and Electric Doodle Dog can all be useful.

Early three-core formation

Early three-core formation

The early formation from the revised PDF.

Late six-core formation

Late six-core formation

The late formation from the revised PDF.

View the revised source pagePDF p. 15View the revised source page: A practical stage-pushing formula
11Part IV · TataDex

TataDex mini program

A free companion for players: look up data, read guides, build teams, and manage card exchanges in one place.

TataDex mini-program home screen

Tatari index

Full action sets and skill video animations.

Guides and teams

Player guides and stage formations that make clear strategies easier to find.

Practical tools

Card exchange, team builder, treasure calculator, redeem codes, and more.

Original features

Tatari eggs, official-Tatari pairing, and the fusion of new wild Tataris.

View the revised source pagePDF p. 16View the revised source page: TataDex mini program
12Thank you for reading

Follow the author if this helped

一瓶矿泉水oO uses the same name across platforms. Once verification is complete, the byline will link directly to the verified creator profile.

View the revised source pagePDF p. 17View the revised source page: Follow the author if this helped

This guide is exclusively licensed by “一瓶矿泉水oO” to TataDex · tatadex.org. It is a structured, translated reflow of the revised PDF and preserves the author’s opinions and attribution.