Team Builds
Choose a formation by mode, then adapt it to your roster and the reason a run failed.
Choose a build by mode
Core members are a starting point; slot logic matters more.
Balanced Beginner Team
Build an accessible core with frontline units, area damage, and healing. Concentrate resources instead of leveling the entire collection evenly.





Campaign Progression Team
Adjust around the current stage element and its busiest lanes while keeping one reliable frontline and one sustain slot.





Boss Challenge Team
Daily bosses rotate elements and mechanics. Build around elemental counters, Fragile, and sustained damage.





Zobo Horde 3×3 Team
Start with Cheerling in the center, defenders in front, and damage behind, then add control or sustain around your teammate.





Badge Dojo Team
Dojo rewards timed kills and deep same-element rosters. Favor multi-target damage and frontline units that also contribute damage.





Fire Aggro Team
Stack Fire aura pressure and debuffs to end fights quickly. Use it for Grass enemies, timeout stages, and summon-heavy encounters.





Water Sustain Team
Use Water healing, slows, and ricochet coverage for Fire bosses, extended stages, and fights where the frontline gets worn down.





Grass Control Team
Use slows, stuns, and large AoE zones to hold enemies inside your damage area. Best into Rock pressure, dense waves, and high-HP enemies.





Horde Upgrade Priority Team
Level a smaller core first. Key frontline, center support, and one main damage dealer beat ten low-level units in high waves.





Lightning Burst Team
Use high-stage Lightning damage and support to burst boss health, cover lane swaps, or push Lightning Dojo progress.





